AI Insights · Timothy · October 2022
Top Platformer Games on iOS in Australia for Q3 2022
Discover the performance of the top 5 platformer games on iOS in Australia during Q3 2022, including trends in downloads, revenue, and active users.
Throughout the third quarter of 2022, the top 5 platformer games on iOS in Australia demonstrated varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the following trends.
Stumble Guys saw a significant increase in both weekly revenue and active users. Weekly revenue started at around $27.9K at the end of June and peaked at approximately $98K by the end of August. Weekly active users grew steadily from 142K to a peak of 291K mid-August, before stabilizing around 272K by the end of September. Downloads experienced a peak of 75K in mid-July but saw a gradual decline, ending the quarter with 36K.
Subway Surfers experienced a decline in both weekly revenue and active users throughout the quarter. Revenue dropped from $20.1K at the beginning of the quarter to just $2.7K by the end of September. Active users followed a similar trend, starting at 878K and hitting a low of 454K in early September, before rebounding slightly to 648K. Downloads decreased from 28K at the end of June to 10.7K by the end of September.
Crowd Evolution! showed an upward trend in weekly downloads and active users. Downloads increased from 5.7K at the end of June to a peak of 18.1K in early August, before settling at 7.4K by the end of September. Active users climbed from 20K to 45K by early August, ending the quarter at 31K. Revenue remained low throughout the quarter, peaking at $618 in early August.
Going Balls had a relatively stable performance, with slight fluctuations in downloads and active users. Downloads ranged from 5.3K to 13.9K, peaking in the last week of September. Active users saw a gradual increase from 32K to a peak of 51K by the end of the quarter. Revenue remained modest, peaking at $261 in the final week of September.
Tall Man Run experienced fluctuating trends in downloads and active users. Downloads ranged from 4.1K to a peak of 12.6K in mid-September. Active users peaked at 38K in early July before declining to 20K in late August, then rising again to 33K by mid-September. Revenue remained low, peaking at $103 in early July.
For more detailed insights and comprehensive data, visit Sensor Tower.